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71 Game Reviews

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Although having the usual physics puzzle concept,this game is quite a good way to kill some time with its variety of levels with different types of pizza to please the cutely drawn cat character.However,the spring platform(or whatever it is called) can be a little difficult to use as the amount of power cannot be really determined with how long the button is pressed,resulting in inaccurate shots.Maybe a power meter could be included to show the amount of power changing.Good work on this anyway!

It is decent for a first game submission,the control works fine and the fish bounces off the sides like a hockey puck.The designs are quite good and simple and that there are some 'characters' in the audience that seems to bring back memories('Snowy from Tintin')and they looked like they have been drawn out(not so much the Eskimo though who looks out of place).However,there seems to be a glitch as the fish can thrown outside the area and then it will stay there without going into the goalpost until time is up.Good work on this even though it is just a first try,as over time,you will get better with more practice.

This is quite a good game with it types of weapons and unlockables,however with only two directions to fire in,the game becomes challenging,if not frustrating,as enemies attack from all corners or charge from somewhere outside the screen(the orange enemies) and with only one hit,the character becomes instant roadkill,making weapons less useful in fully defending the character.Maybe this was made in a hurry for the competition,so it lacks in some areas but it is still quite decent for players looking for a challenge or just having a lot of patience to get all the medals,making some people happy at least.

(Note:If this game is going to be updated(after the competition),the firing could be better more health could be included with powerups to shield or slow down enemies and maybe a shop system.Anyway,this game has a variety of unlockables and medals and a challenging gameplay and it ha simple designs and music(a mute option could be added too) to give it an arcade game-like feel,so good work on this and good luck for the competition!

While this game has not changed much in terms of its engaging gameplay,it may be a little disappointing that the shop is missing which increases the chances of survival but it seems that the fact the character respawns on the level of the previous game and that the score mulitplier is unaffected when the character takes damage are included to make up for this.While this makes the game less frustrating as the player does not need to worry about making up for the lost score,the shop actually improves other things like the character's speed and total health,making it easier to survive when the difficulty increases,so powerups(and the player's skills) do not need to be depended so heavily upon.
(1)Maybe the shop system should stay but maybe upgrades to the character's speed(it seems too slow against the faster moving obstacles that appear randomly from the sides of the screen),the chances of more powerups appearing and their durations,more types of powerups to slow down obstacles,for example and upgrades to the character's damage resistance,if not total health.
(2)Having pointers at the side screen to point out where the obstacles are coming from outside the screen may ruin the game as it is not used in the previous games but why not?This can improve reaction time when the screen becomes too 'crowded' and helps to make up for the character's speed.
Anyway,this game still has the good,old engaging gameplay like a retro arcade game(which its designs resemble),so keep it up!

This is overall quite good,though the designs could use some work but since this is 'experimental',that could be left aside.The later levels really becomes challenging,testing the player's skills,so rushing into it may not be such a good strategy,as patience is also needed in some levels such as waiting for the blocks to disappear or getting clones over to the exit.Although being only a beta version,this is an engaging game to kill some free time,so good work!

Who could resist a word search and rewards in the forms of medals?This game has short and simply designed plot and designs but most of all,a concept that is engaging enough to kill some free time and the medals reward for the extra effort for playing on increasing difficulties.However,while the increasing difficulty is noticed as letters become more scattered,the fact that the same words keep appearing in all three difficulties may make gameplay feel repetitive but the time limit mode is a nice addition with spanish words for those wanting to get the top score(kind of a good way to learn the language better too.)Anyway,this game is quite good and if there are future games like this,maybe other languages could also be used along with English and Spanish(Google Translate is perfect for this.)Good work.

Although the game designs and the player's role are simple here,the gameplay is quite addicting even addicting as the concept tests the player's skills and watching the rats meet their various and quite gruesome ends,somewhat making them the real victims instead.Another thing,isn't electrocution another way to kill rats when they bite wiring cables?(Never mind,just a thought.)Overall,quite a great way for players to test their skills and kill some time and medal maniacs to grab some medals.(A level editor should have been included.)

Man,this game is awesome even if it has the turn based action concept.It engages the player in staying alert and choosing the right moves that will determine the results and the mini games requiring the player to pick out the colours or dots in order to match the numbers is something new in games like this and who knew that this concept could work so well and play such a big role in the match?Kudos to the creator for this clever and original idea.Maybe the fights can sometimes get a little unbalanced but patience in training and getting the right skills can change that.The graphics are pretty good,although in all the fighting and moves appearing everywhere,it does not really stand out.The fact that food stuffs contain some perks is another great addition,just that maybe after consuming them,is there really a need to start a new day?It seems that eating will let the creature recover,not the rest.Maybe there could be consequences when the creature does not rest,like decreaing health or attack damage,so to allow players to decide whether to continue fighting during the day.Anyway,this is really one great game with such variety that it is quite addictive.

It's a usual tower defense game,its gameplay is quite decent and the increasing difficulty adds some challenge.However,it lacks in variety,as the background stays the same and that the character uses the same old machinegun for all the waves in story mode,more types of weapons(grenade launcher),traps(mines) and turrents(freeze ray turrent to slow down enemies) could be included to make the game more interesting and also to deal with different types of enemies ( grenade launchers could destroy enemy cabs with two hits,for example.)The variety of enemies is great and quite funny too(cabs for enemies,zombified drivers maybe?)and reckless drivers in police cars taking part in the action by running over zombies.All this together with simple,senseless violence make this game fun enough to kill some time.

(Note to players:Fighting alone may last for the first few waves due to their low difficulty,but later levels will make this very difficult,so defenses should be best bought starting from level three.)

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